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Once we tracked down these glitchy pieces and "fixed" them to remove them. Kinda like how when you dig sometimes the dirt stretches of to connect despite it being dug out and you have to dig out around it and place a block to force the glitched piece to appear. It had glitchy tendrils coming off connecting it still from some angles. 1Center for Quantum Physics, University of Innsbruck, 6020. We found the cause of why it was considered connected still. Author Correction: Quantum non-demolition measurement of a many-body Hamiltonian. Even cutting almost the entire thing in half right down the middle hardly did anything to make it fall. Underneath was a ton of empty space until bedrock. Had 3 or more blocks of nothing between it and the closest other blocks on all sides. It was a good sized island and we could build on it, dig on it, jump on it, whatever, and it stayed just fine. It was a large sized pillar and while most of the bottom fell out the top remained stuck in place as a floating island. Requires more testing!Įarlier this week a friend and I shoveled out a pillar in the desert and then cut the bottom out from under it. If you had placed everything you would need on top before the collapse it might even be useful as a base. If you built a big block of wood platforms, could you force this effect? If you could, you could build a ramp to jump onto the floating platform and be utterly immune to hordes.
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This has some interesting potential applications though.
#DEMOLITION PHYSICS FULL#
I filled the bottom floor full of TNT and blew it up so the whole thing would start at once. I am sure it would collapse normally if I cut the base out with an augur or something. It looks to me like there is something that goes wrong when collapsing a very large building all at once. Anything you place will immediately break. I recently tried the physics sandbox tools of destruction, where you build the. While you CAN stand on it, you can't build on it. Physics of destruction and cool feelings meet in this demolition sandbox. Physics-based building destruction is almost always fun, but until Abriss, it never felt quite so chill. It is only blocks without something directly beneath that break. Even more interesting, if I stand on a block that has another block under it, it DOESN'T collapse. If I try to stand on a floor, that block immediately collapses, but the rest of the floating building just hovers there. It scattered debris for blocks! The apartment complex lost its entire base and started to do the usual collapse of 1 block at a time in rapid fire.Īfter dropping a big chunk of the building, the collapse just stopped and the building is just floating there. So I went ot the city and started blowing up buildings to see how they worked. Those may be too big as well (I'll get to that). Larger POIs seem to work too, though I haven't tested it on a factory. Normal POIs collapse just fine when you blow out their supports. Too many debris on the screen? Just enable limitation option so all debris over certain value will smoothly disappear - Not enough debris? Simply increase destructibility level - About 13 different explosives (missiles, dynamites, bombs) - Different sized cannon balls - Destroy over 30+ prebuild map from skyscrapers to ancient structures Build your own map and save it to one of available slots We have created this game for our personal needs - always dreamed of the game that allows you to destroy buildings, but there wasnt any, sooo.So I got the itch to blow things up.
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Well, play with low / high gravity or just turn it off like you are in space ) - Disable or enable explosions visualization (if it covers debris you want to see), only smoke or even lights / flashes.
#DEMOLITION PHYSICS SIMULATOR#
Simulation of demolitions Physically realistic simulator of destruction: release your stress, just chill out and destroy contractions! Main features: - You have the full control over the time rate: slow it down, inrease the speed or just stop the simulation - Took it all from freezing time.
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